- FMPBy learning the metahuman in UE5, I made a personal virtual character. In addition, my studies were mainly focused on the Houdini. For the flip part, I sim many times by different parameters. For the pyro part, the smoke simulation also cost too much time. The year has gone by quickly, but the year at …
- S3.W9I created a total of 10 different plants, replicated randomly by some simple scaling, and rotating transformations. In Houdini, I first created some blocks to replace the city model and then I created some random points on the ground. Search through the point cloud and if a building block can be searched within 0.5m of …
- S3.W8At the beginning of the part 3, I build a simple shape of objects and key a camera animation to fix the whole content of the video. Then I start to building some building which are close to the camera. For these closing builidings, I build real 3d models and for other buildings which are …
- S3.W7In week 7, I start a challenge video as part 3 of my personal project. I find a reference video below. Obviously, The difficult point in part 3 is the huge scene with plants. Besides, I plan to increase details with some Roma buildings. So, there are some Roma style buildings and different trees in …
- S3.W6I have rendered part2 in week 6. Through trying the Houdini rendering pipeline I found that the render layer is easier to control in Houdini than in Maya. In Houdini, I can directly set force rendering objects and cancel rendering certain models or only keep the matte of some object in one render pannel. In …