- S3.W9I created a total of 10 different plants, replicated randomly by some simple scaling, and rotating transformations. In Houdini, I first created some blocks to replace the city model and then I created some random points on the ground. Search through the point cloud and if a building block can be searched within 0.5m of …
- S2.W7_mayaThis week, I have rendered all factors in the Arnold render. I used three rectangle light to make the shadow of the old machine catch the raw sequence. one more important thing is the color space. When the rendering finished the default color space is srgb, we have to change the setting in nuke same …
- S2.W5_MayaI have finished textures in the week. After updating the substance painter to newest one, these is something changed. Especially for different materials in one model, it is a little wired to split them into different parts to paint. Besides, there is some problems for baking AO and normal textures. Sometimes I don’t want components …
- S2.W6_MayaI export tracking camera information to Maya scene from Nuke. The first time test is not good because I notice that the scene cannot catch the models. I found the tacker point is not as much as good. After I delete some useless point it work well. Then I adjust the position of model to …
- S2.W3_Mayathis week We have learned about constraint and animation. Because keying frame is a little complex, I just create a circle as a controller and using script to links each element together . If I want to change speed at any frames I can only changing one parameter to control all things. Then I used …
- S2W2MayaFor the machine example of Mr Nick Savy, I noticed that he added a key to the model UV offset to “cheat” eyes. However, in this way, a UV map is required to unfold to a specific type otherwise, we will get a wired result. Besides, he made a blender shape for the belt and …
- Learning journal Week_8This week I started to build the eyes and fur. I build a simple hair shape by low polygon models to check the outline of the head. The, building the amazing eyes which was divide to three parts. I have already finished some human before, so the workflow is clear for me. After put some …
- Learning journal Week_5In this lesson I tried to build a similar interior environment, drawing detailed replacement maps and normal maps. I also used Maya’s fabric system to simulate a wind field. Due to time constraints, I was not able to add more detail to add realism to the image. But I did get to practice the process …
- Learning journal Week_7In week 7 I have tried to make a new human model based on the DAZ 3d. I chose the base model body from Daz3D and started to edit the head in the Zbrush. The first step is to add detail to the ears, eyes mouth, nose and so on. When increasing the object subdivide …
- Learning journal Week_6What I have done in this week: Recently I joined short video teamwork for a certain one’s graduation product. After frequency communication, I have further understanding of how important the workflow or the standard work pipe is. Someone only transformed the .mb file to me however, when I tried to load the scene the system …
- Learning journal Week_4What I have done this week: I have finished a complex wood model called Paiwei, which is for commemorates the dead of my grandfather. I begin with an alpha texture in the Zbrush and as I predicted, the processing is really challengeable and funny. In the beginning, I planned to sculpture tiny detail in a …
- Learning journal Week_3What I have done this week: We finished bread models during the Week 3 lesson. Mr. Nick Savy focused on explaining how important UV and materials are. We started to create an effective UV map with the new unfold3D algorithm. All processes look good, however, my Maya always has errors for unfolding which show as …
- Learning journal Week_2what I have done in this week: In the second week, we learned some new amazing content about Maya and Matching Movies. I knew how essential the topological of models are according to the demonstration. For the Matching Movies skills, Mr. Dom talked about further features of 3D Equalizer to match point to the surface …
- Learning journal Week_1I was extremely excited to learn the fantastic film skills with my classmates. I awarded that the processing of learning Visual effects is a challenge for me who studied computer before. In the VFX fundamentals lecture, Mr Nick Savy show the whole workflow of Maya including Modeling, Texturing, Rendering and so on. I started to …