In the process of studying VFX, Some problems always confuse me. Why I need cost much time to render images frame by frame in some software however, I can get real-time images in other software such as the UE4/5. The exciting thing is that these real-time rendering images’ quality is almost the same as the normal images, which cost several hours. Why is the rendering efficiency such different? What new technology do they use to make these different? Any cons for real-time rendering and traditional, or how should we choose for different conditions?
Base on these questions, the main thesis points as below:
What the main rendering method do we usually use? What’s different between them?
How does rendering methods develop? The history of the main rendering method.
What’s the advantages and disadvantages for them and how could we choose them to use for different conditions?
The potential challenges and chance for different rendering methods in the future.