At the beginning of the part 3, I build a simple shape of objects and key a camera animation to fix the whole content of the video.
Then I start to building some building which are close to the camera.

For these closing builidings, I build real 3d models and for other buildings which are far from the camera I’d like to use normal or bump texture to show detail. Based on some codes, I only build some fundation model units to generate different buildings.

Then, I want to choose spesific areas to generate trees through attribute transfer and points cloud. because I don’t want put plants on the road and building, so if the the point too close to these models the program will delete them automaticly.

Then I import some trees from Speedtree. And use stamp to rebuild the size, transform and rotate.


for further work, I will add more different buildings and road detial on the scene to make them look more realistsic.