S3.W5

This week, I am starting part 2 of my personal project which focus on camera animation, lighting and material in Houdini. Normally, I am more familiar with the UI of Maya, however, I am learning FX in Houdini. It’s a terrible workflow to make the same material in two software and transfer file between Maya and Houdini frequently. For trying everything in Houdini, I have started to make the part 2 animation.

In the process of part 2, I split the environment fog. In my old workflow, I always render models and fog together. Although that way can save some processing time, it cost more time on rendering for denoising.

Once I separate them, I can control the quality of images independently. The cons are that I have to set different render layers, but the method will reduce rendering time.

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