Semester 3

  • S3.W9
    I created a total of 10 different plants, replicated randomly by some simple scaling, and rotating transformations. In Houdini, I first created some blocks to replace the city model and then I created some random points on the ground. Search through the point cloud and if a building block can be searched within 0.5m of …
  • S3.W8
    At the beginning of the part 3, I build a simple shape of objects and key a camera animation to fix the whole content of the video. Then I start to building some building which are close to the camera. For these closing builidings, I build real 3d models and for other buildings which are …
  • S3.W7
    In week 7, I start a challenge video as part 3 of my personal project. I find a reference video below. Obviously, The difficult point in part 3 is the huge scene with plants. Besides, I plan to increase details with some Roma buildings. So, there are some Roma style buildings and different trees in …
  • S3.W6
    I have rendered part2 in week 6. Through trying the Houdini rendering pipeline I found that the render layer is easier to control in Houdini than in Maya. In Houdini, I can directly set force rendering objects and cancel rendering certain models or only keep the matte of some object in one render pannel. In …
  • S3.W5
    This week, I am starting part 2 of my personal project which focus on camera animation, lighting and material in Houdini. Normally, I am more familiar with the UI of Maya, however, I am learning FX in Houdini. It’s a terrible workflow to make the same material in two software and transfer file between Maya …
  • Blog Task & Researching
    What you’re researching? How you’re researching it? & Why it is important to research this subject? My task for explore the current dominant rendering paradigm and the possibilities of future rendering methods. I will look through some popular software’s user help documents and test them for grabbing different information. With the development of the metaverse, …
  • S3.W4
    This week I am trying to render all content. It costs too much time to render but lucky, I got satisfying images.
  • S3.W3
    The week 3 I finished the clothes model in MD and then unfold UV in the Maya. Because the substance painter pipe flow is not convenient, I give up to use the substance painter to paint textures. I have imported models into the SP several times, and there are always some errors such as can …
  • S3.W1/2
    This term I am going to produce some small scenes with a high degree of finish. In the first scene is that a disabled girl gradually disappears and becomes birds to fly away. I don’t find a similar scene on the web, however, it is like some particle disappear fx. For the Animation part, I …
  • Image rendering efficiency in different pipelines
    In the process of studying VFX, Some problems always confuse me. Why I need cost much time to render images frame by frame in some software however, I can get real-time images in other software such as the UE4/5. The exciting thing is that these real-time rendering images’ quality is almost the same as the …