

In this group project, my main responsibility is for modelling a seahorse. The seahorse model maintains biological skin so I start it at Zbrush.

Then the similar workflow with the human model building. The model in Zbrush cannot be directly used without UV and it has an extra high polygon. So I made a low polygon model with UV to make it as a base. After inputting the low polygon one and high polygon model into the same subtool I can bake the micro-detail into displacement texture.

Then I export the low polygon model into Mari to paint the skin texture.

To show the different reflections in the subsurface I mix different procedural noise 2D textures.

Then, my classmate Louis told me, we also need some simple animation. I continue to make a skeleton and rig them. Additionally, I build some simple controllers and hide some useless parameters.

