FMP

By learning the metahuman in UE5, I made a personal virtual character. In addition, my studies were mainly focused on the Houdini.

For the flip part, I sim many times by different parameters.

For the pyro part, the smoke simulation also cost too much time.

The year has gone by quickly, but the year at LCC has been a fulfilling experience. Whether it was working in a team or focusing on your own project alone, it has left unforgettable memories. Although the final project left a lot to be desired, discovering my shortcomings was a valuable enhancement in itself. Just as I had promised when I enrolled in the course that I would learn more about special effects, I now look back on this year of hard work and see that I have lived up to my expectations. Because of my love for visual effects, I will continue to learn more and more for the rest of my life.

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