S3.W6

I have rendered part2 in week 6. Through trying the Houdini rendering pipeline I found that the render layer is easier to control in Houdini than in Maya. In Houdini, I can directly set force rendering objects and cancel rendering certain models or only keep the matte of some object in one render pannel. In Maya, if I want to separate the rendering layer I have to create different collections and add different objects or lights, in a word, it is not easy to use the render layer in Maya.

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