
The week 3 I finished the clothes model in MD and then unfold UV in the Maya. Because the substance painter pipe flow is not convenient, I give up to use the substance painter to paint textures. I have imported models into the SP several times, and there are always some errors such as can not show models well, can not separate UV correct or can not bake ID textures and so on. I directly use Arnold nodes to come true the realistic clothes.
The tie example








Then I start to build an animation system through the advanced skeleton and paint the skin weight.





I can not find a reference video from websites, so I take a short myself as the animation reference.

After finishing the character animation draft, I start to make the fx part in Houdini.



Then I also need a bird animation, but I really do not want cost too much time building a bird model so I directly buy a cheap model from the Artstation. I only need to key the animation and make a cycle animation in Houdini which saves much time.


The Final draft camera like below:
The last thing I make in Week 2 is to test the face skin weight and the result like below:



