
This week we have learned more examples about the project node. In certain statistic building scene it is a really fast way to patch or add something in images by the project node. We mainly learned two interesting ideas to come true some amazing results. Firstly, we can use the project camera to map certain frame information to realistic space coordinates in the nuke 3D view. Then we can operate what we want in the single frame and use the tracking camera to render the whole images again. Finally the patch elements will be automatically catch to the moving. However, a issue we have to focus on. Almost all ideas can skip the frame hold node which means we the patch area is just a single frame and we only use one single information to cover the whole sequence.

Another idea kinds solve the problem. We used the tracking camera to map the whole sequence to the realistic coordinate. What will happen then? We can collect and fix the whole information of a certain object. The result is that certain object color information will be limit in a fixed position in nuke 3D viewer. We can use certain great frame to render a cache image and change anything we like at the same time. Finally, use the tracking camera to render the finally images.