S2.W5_Maya

I have finished textures in the week. After updating the substance painter to newest one, these is something changed. Especially for different materials in one model, it is a little wired to split them into different parts to paint. Besides, there is some problems for baking AO and normal textures. Sometimes I don’t want components to affect AO textures each other, I only want to them to affect themselves although I use different color to control area, the result is not perfect and it also take much time to try. So although the substance painter is a easier way to finish textures, the workflow is not clear and the software can’t support Arnold materials well. I have to transfer them to Maya standard material such as Lambert material. The utility textures is really helpful for smart material which can save much time, I hope the Adobe will improve the workflow in future. And another problem is applying textures in maya. I have to import each textures what I have finished in Substance painter. When the the number of objects is large, reapplying same result in maya is a crazing work.

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