In week 7 I have tried to make a new human model based on the DAZ 3d. I chose the base model body from Daz3D and started to edit the head in the Zbrush. The first step is to add detail to the ears, eyes mouth, nose and so on. When increasing the object subdivide level, the head needs to be added appropriately detail. Then I used the XYZ human textures to paint different textures in Mari.

I have thought that my PC which contains more than 200G Ram is enough for a high subdivided level in the Zbrush, however when I import the displacement into the whole body in level 7 subdivide the Zbrush notices that my PC has insufficient Ram for processing even the RAM only used around 50G (25%). I have to separate the head and body to handle the problem and I must care about the problem multitexture between the sew parts of two objects. Some problems in the side of different UDIM testures like the blow picture show. There is a obviously edge to divide the model.

Throughing the Layer and morph target, I fixed the mainly problem. After I export the displacement, it also need to be mixed in Photoshop carefully and I get the result like the picture below.


For the animation part, both the building controner or skining the animation is not easy. After I know the principle and basecial step to make shape blend, I use the Advanced skeleton to make the joint and controners and paint the skin by the ngSkintool.
