What I have done this week:
We finished bread models during the Week 3 lesson. Mr. Nick Savy focused on explaining how important UV and materials are. We started to create an effective UV map with the new unfold3D algorithm. All processes look good, however, my Maya always has errors for unfolding which show as “Error: Unfold3D process error“. In the beginning, I thought maybe some unsew lines cause the error, I tried to unfold some simple models and get the same error result. Then, I tried to restart the Maya because I guess that there is a certain bug to make the unfold tool problem. Unfortunately, the error still exists. So, I continually tried to update the Maya 2020 to the newest version 2020.4, the bug is still not repaired. Finally, I find a solution in the Autodesk question platform.


Because the PC in LCC is intel 8700k, it’s fine for the Maya. but the AMD 3rd chip can not support the unfold3D algorithm well. So, I guess the unfold3d can not use the hyperthreading correctly of Zen 2 architecture, especially the thread more than 32. So I tried to limit the thread when the unfold3D algorithm worked. After adding a system environment variable, the bug is ultimately fixed.
Because simple models are not challenging for me, I find a complex model which contains beautiful patterns and multiply level structures to build. Maybe next week I can finish the exquisite wood product and post pictures. Due to the tiny details, I plan to use Zbrush to solve the micro-detail. Then baking the displacement texture to the low-level subdivision and finished other textures in Photoshop and substance painter. I believe I will enjoy the processing of the whole workflow.