Learning journal Week_3

What I have done this week:

We finished bread models during the Week 3 lesson. Mr. Nick Savy focused on explaining how important UV and materials are. We started to create an effective UV map with the new unfold3D algorithm. All processes look good, however, my Maya always has errors for unfolding which show as “Error: Unfold3D process error“. In the beginning, I thought maybe some unsew lines cause the error, I tried to unfold some simple models and get the same error result. Then, I tried to restart the Maya because I guess that there is a certain bug to make the unfold tool problem. Unfortunately, the error still exists. So, I continually tried to update the Maya 2020 to the newest version 2020.4, the bug is still not repaired. Finally, I find a solution in the Autodesk question platform.

Because the PC in LCC is intel 8700k, it’s fine for the Maya. but the AMD 3rd chip can not support the unfold3D algorithm well. So, I guess the unfold3d can not use the hyperthreading correctly of Zen 2 architecture, especially the thread more than 32. So I tried to limit the thread when the unfold3D algorithm worked. After adding a system environment variable, the bug is ultimately fixed.

Because simple models are not challenging for me, I find a complex model which contains beautiful patterns and multiply level structures to build. Maybe next week I can finish the exquisite wood product and post pictures. Due to the tiny details, I plan to use Zbrush to solve the micro-detail. Then baking the displacement texture to the low-level subdivision and finished other textures in Photoshop and substance painter. I believe I will enjoy the processing of the whole workflow.

Learning journal Week_2

what I have done in this week:

In the second week, we learned some new amazing content about Maya and Matching Movies. I knew how essential the topological of models are according to the demonstration. For the Matching Movies skills, Mr. Dom talked about further features of 3D Equalizer to match point to the surface of models and combine rendering results in Nuke.

In the processing of 3d tracking, I was trying to make the average value of the deviation below 0.23, however, the 3d model has a tiny unpredictable shake. I guessed maybe there is some bad point causing the problem. The result of the animation is overall pretty good.

The magnificent palace is my first choice to build for my ultimate product. Unfortunately, my grandfather who bring me up passed away on 14th October. So, I want to build a traditional scene to make up for my absence at his funeral. I have found a reference picture such as below. It is a challenge both for the skills and my psychology.

image from https://www.artstation.com/artwork/YEYWq

Learning journal Week_1

I was extremely excited to learn the fantastic film skills with my classmates. I awarded that the processing of learning Visual effects is a challenge for me who studied computer before. In the VFX fundamentals lecture, Mr Nick Savy show the whole workflow of Maya including Modeling, Texturing, Rendering and so on. I started to know more about how does the software work in the standard pipeline. Then Mr Dom Maidlow who worked for the CG company, Union VFX, helped us knowing the matching movie further. In addition, he talked about many interesting stories in the Union VFX and different careers in VFX. The job of Effects technical director(FX TD) was impressive because being an advanced FX TD is my dream for my personal career and this is also the reason why I chose to study computer technology for my bachelor. According to the presentation of Mr Dom Maidlow, the FX TD role need to involve a mix of art and technological competencies. Furthermore, both technical skills and an appreciation for existing animation and effects need to be developed. Another essential factor is the knowledge of scripting languages such as Python and C++. In a word, it’s more clear for me what should I learn in the future and I will try my best to finish a satisfactory product.