- FMPBy learning the metahuman in UE5, I made a personal virtual character. In addition, my studies were mainly focused on the Houdini. For the flip part, I sim many times …
- S3.W9I created a total of 10 different plants, replicated randomly by some simple scaling, and rotating transformations. In Houdini, I first created some blocks to replace the city model and …
- S3.W8At the beginning of the part 3, I build a simple shape of objects and key a camera animation to fix the whole content of the video. Then I start …
- S3.W7In week 7, I start a challenge video as part 3 of my personal project. I find a reference video below. Obviously, The difficult point in part 3 is the …
- S3.W6I have rendered part2 in week 6. Through trying the Houdini rendering pipeline I found that the render layer is easier to control in Houdini than in Maya. In Houdini, …
- S3.W5This week, I am starting part 2 of my personal project which focus on camera animation, lighting and material in Houdini. Normally, I am more familiar with the UI of …
- Blog Task & ResearchingWhat you’re researching? How you’re researching it? & Why it is important to research this subject? My task for explore the current dominant rendering paradigm and the possibilities of future …
- S3.W4This week I am trying to render all content. It costs too much time to render but lucky, I got satisfying images.
- S3.W3The week 3 I finished the clothes model in MD and then unfold UV in the Maya. Because the substance painter pipe flow is not convenient, I give up to …
- S3.W1/2This term I am going to produce some small scenes with a high degree of finish. In the first scene is that a disabled girl gradually disappears and becomes birds …
- Image rendering efficiency in different pipelinesIn the process of studying VFX, Some problems always confuse me. Why I need cost much time to render images frame by frame in some software however, I can get …
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- Collaborative Project ProgressionWe have completed a part of the project excellent. I am sure that in the constant exchange of ideas, each member of the group learned something new, and in particular, …
- S2.W8_NukeThis week I learned somethings about the foundation of green screen. Some basic information about selecting the specific areas in different ways. We have learned about luminance, saturation and hue. …
- S2.W7_NukeThis week we are asked to roto the machine sequence. I have tried both two idea to get a correct alpha. One of the method is easier. Only using a …
- S2.W6_NukeThis week we have learned how could we combine different layers from certain render. I have used v-ray, Arnold and mantra render. So It’s not difficult for me to mix …
- S2.W5_NukeThis week we have learned more examples about the project node. In certain statistic building scene it is a really fast way to patch or add something in images by …
- S2.W7_mayaThis week, I have rendered all factors in the Arnold render. I used three rectangle light to make the shadow of the old machine catch the raw sequence. one more …
- S2.W5_MayaI have finished textures in the week. After updating the substance painter to newest one, these is something changed. Especially for different materials in one model, it is a little …
- S2.W6_MayaI export tracking camera information to Maya scene from Nuke. The first time test is not good because I notice that the scene cannot catch the models. I found the …
- Collaborative Unit_w4I have talked several times with my animation team member to improve the rhythm of the animation and fix some problems. at the same time, I was prepared to solve …
- Collaborative Unit_w3In the third week, we established a very detailed production plan and a division of labour among the group members. We also discussed and decided on the content of the …
- S2.W4_NukeThe week 4 we have studied deeper functions of 3D camera tracking. The first interesting new method to remove some specific patches is the node of the project. I froze …
- S2.W3_NukeThis week we learned some new things about 3d Tracker which is similar to the 3D equalizer. The main workflow and principle are the same with other tacker software, however …
- S2.W3_Mayathis week We have learned about constraint and animation. Because keying frame is a little complex, I just create a circle as a controller and using script to links each …
- Collaborative Unit_w2This week we found students to work with through face-to-face meetings. In the meantime we decided we wanted to make a short action film together. It is a mythical story …
- S2.W2_NukeThis week we almost finished all the methods to remove markers. I will collect all methods by my own understanding and I won’t post some simple way that does not …
- S2W2MayaFor the machine example of Mr Nick Savy, I noticed that he added a key to the model UV offset to “cheat” eyes. However, in this way, a UV map …